r_slasher Halloween
r_slasher's open-world Halloween: Jack O'Lantern hunt, trick or treat doors, the street slasher, spooky nights and the candy shop, and how to configure them.
Outside the rounds, R_Slasher adds Halloween events to the city. They run while Halloween is on
(R.Halloween, from 15.10 to 2.11 by default) and live in shared/config_halloween.lua. Set
enabled = false on any of them to turn it off.
Players earn candy (the r_candy item, see Installation) and
spend it in the hub's Halloween tab.
Jack O'Lantern hunt
R.Lanterns = {
enabled = true,
model = 'prop_veg_crop_03_pump', -- used when a spot's own model is missing on your game build
candy = { 2, 4 },
complete = { candy = 100, money = 50000, account = 'bank' }, -- every lantern found, once per year
spots = { --[[ Rockstar's 200 Jack O'Lantern spots ]] }
}Lanterns glow at night. Each one gives candy once per season, and finding all of them pays the
complete reward.
Trick or treat
R.TrickOrTreat = {
enabled = true,
hours = { 18, 5 }, -- in-game hours when people open their doors
cooldown = 30, -- minutes before the same player can knock on the same door again
treatChance = 70, -- %, the rest are tricks
candy = { 1, 3 },
tricks = { 'clown', 'shock', 'candy' }, -- clown = jumpscare, shock = tases you, candy = weird candy
weirdCandy = 25, -- seconds
blips = true,
doors = { --[[ vec4 standing at the door, facing it ]] }
}16 doors come ready around the city.
Street slasher
R.StreetSlasher = {
enabled = true,
hours = { 22, 4 },
checkEvery = 60,
chance = 6, -- % per roll
cooldown = 45, -- minutes per player
maxActive = 3, -- slashers hunting at the same time
survive = 90, -- seconds
health = 800, -- shoot him down to win early
candy = { 15, 25 },
money = 0,
account = 'cash'
}Late at night a killer can start hunting a player who walks alone. Survive the timer or shoot him down for candy. Getting caught knocks you over, nothing else.
Spooky nights
R.SpookyNights = {
enabled = true,
hours = { 21, 5 },
every = { 45, 100 }, -- seconds between scares
events = { flicker = true, scream = true, crows = true, fog = true, lightning = true }
}Small scares around players in the city at night.
Candy shop
R.CandyShop = {
{ id = 'cash_small', type = 'money', account = 'cash', amount = 2500, price = 15, icon = 'banknote' },
{ id = 'cash_big', type = 'money', account = 'cash', amount = 20000, price = 100, icon = 'banknote' },
{ id = 'bandage', type = 'item', item = 'bandage', count = 5, price = 10, icon = 'heart-pulse' },
{ id = 'lockpick', type = 'item', item = 'lockpick', count = 2, price = 20, icon = 'key-round' },
{ id = 'armour', type = 'item', item = 'armour', count = 1, price = 35, icon = 'shield' }
}type is money or item, price is in candy. Use item names from your own inventory.