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R_Slasher

r_slasher Creating Maps

Add your own Slasher Night maps in r_slasher: the play zone, survivor and killer spawns, batteries, fuse boxes, exits and the reboot van.

Maps live in shared/config_maps.lua. Four come ready: Stab City, Paleto Sawmill, O'Neil Ranch and Rogers Salvage. Add a map there, then use its key in a public lobby (R.Lobbies) or pick it in a custom lobby.

A map

R.Maps = {
    stabcity = {
        label = 'Stab City',
        image = 'media/maps/stabcity.jpg',
        zone = { coords = vec3(58.00, 3672.00, 38.75), radius = 95.0 },
        killerSpawn = vec4(69.56, 3600.51, 39.63, 212.24),
        reboot = vec4(57.10, 3714.69, 39.75, 166.48),
        spawns = {
            vec4(24.42, 3726.10, 38.62, 211.83),
            vec4(49.27, 3736.77, 38.58, 187.68)
            -- one per survivor, 9 for a full lobby of 10
        },
        batteries = {
            vec3(18.10, 3678.94, 38.76),
            vec3(34.31, 3719.13, 38.68)
        },
        fuseBoxes = {
            vec4(71.68, 3706.41, 39.75, 73.10),
            vec4(53.77, 3641.73, 39.55, 320.93)
        },
        exits = {
            vec4(104.10, 3592.70, 38.74, 210.17),
            vec4(0.20, 3727.80, 39.74, 47.76)
        }
    }
}
FieldWhat it is
labelName in the hub
imageCard image, a file in web/build/media/maps/ or an https link (2:1, e.g. 1200x600)
zonePlay area. Players outside it for R.Round.outOfBounds seconds are sent back
killerSpawnWhere the killer starts, facing the heading
rebootWhere the reboot van parks
spawnsSurvivor spawns. Add one per survivor, extra survivors share a spawn a step to the side
batteriesBattery spots. R.Round.batteriesSpawned of them get a battery each round
fuseBoxesStand at the spot and face where the box should be
exitsOpen when every fuse box is full. Survivors escape by running into them

Batteries and fuse boxes are only used in Power Outage. Survive the Night and Last Stand only need the zone and the spawns.

Tips

  • Stand on the spot in game and copy your coords with your admin menu. Use your heading for every vec4.
  • Keep every spot inside the zone.
  • Put the exits at the edge of the zone, far from the killer spawn.
  • Spread batteries across the whole map so survivors have to move.
  • Restart the resource after editing the file.

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