r_store Exports
Server exports to add, remove and read r_store credits from your other resources, with syntax, parameters and example code for each one.
Available Exports
R_Store provides three server-side exports for managing player credits:
Add Credits
Give credits to a player
Remove Credits
Take credits from a player
Get Balance
Check player's credit balance
Add Credits to Player
Give credits to a player. The amount comes first. Pass the player's server ID, or a stored identifier (license / citizenid) to grant credits to an offline player.
Syntax
exports['r_store']:addCoinsToPlayer(amount, playerId, identifier)Parameters
| Parameter | Type | Description |
|---|---|---|
amount | number | Amount of credits to add |
playerId | number | Player's server ID (use this for online players) |
identifier | string | Optional. Stored account identifier: grant by identifier (offline) |
Example Usage
-- Give 100 credits to the player with server ID 1
exports['r_store']:addCoinsToPlayer(100, 1)
-- Grant 100 credits to an offline player by their stored identifier
exports['r_store']:addCoinsToPlayer(100, nil, "char1:abcdef0123456789")The player doesn't need to have opened the store before. An account row is created on the
first grant, so Tebex packages and join rewards land even for brand-new players. Returns
true when the credits were added.
Remove Credits from Player
Remove credits from a player. The amount comes first.
Syntax
exports['r_store']:removeCoinsFromPlayer(amount, playerId)Parameters
| Parameter | Type | Description |
|---|---|---|
amount | number | Amount of credits to remove |
playerId | number | Player's server ID |
Example Usage
-- Remove 50 credits from player ID 1
local ok = exports['r_store']:removeCoinsFromPlayer(50, 1)The removal is atomic and returns true on success. If the player doesn't have enough
credits, nothing is removed and it returns false. Store purchases use the same check, so a
balance can never go negative.
Get Player Coin Balance
Retrieve a player's current credit balance.
Syntax
exports['r_store']:getPlayerCoinBalance(source)Parameters
| Parameter | Type | Description |
|---|---|---|
source | number | Player's server ID |
Returns
| Type | Description |
|---|---|
number | Player's current credit balance |
Example Usage
-- Check balance of player ID 1
local balance = exports['r_store']:getPlayerCoinBalance(1)
print("Player 1 has " .. balance .. " credits")Integration with R_Casino
If using both R_Store and R_Casino, you can share the credit system:
In R_Casino config.lua
R.UseRStoreCoins = true
R.RStoreResourceName = "r_store"Players then spend their R_Store credits in the casino.
Integration with R_FFA
R_FFA can use R_Store credits for wager matches:
In R_FFA config.lua
R.Payment = {
cash = true,
bank = true,
credits = true -- r_store credits
}
R.Credits = {
resource = 'r_store' -- your r_store resource name
}Troubleshooting
Common Export Issues
Having problems with exports? Check our troubleshooting guide